About This ContentChuck's DragonsDragons...ah, yes, the stuff of which legends are made, and perhaps the most famous of all monsters. Dragons are the zenith of high adventure -- they represent the pinnacle of fantasy adventuring. These mythical creatures are the bringers of vast wealth -- as well as the slayers of player characters. High risk/high reward is the name of this game. This theme presents 6 detailed dragon-based short adventures into your world. Complete mini-adventures based on dragons are found herein -- lairs, treasure hoards and settings for their use. The treasures are tailored for both high fantasy and low fantasy. In a low fantasy world, the dragons represent one of the most powerful magical elements of the world. Of course, the GM is welcome to tone down the magical powers and treasures if appropriate to ttheir campaign. This module is designed with a series of 6 unrelated dragon lairs. Many of the dragons are an unusual twist on the standard, and not everyone is "as you would expect." Also included are a series of adventure hooks that can be used by the GM to draw his or her suckers... I mean players, into these encounters. I have written this in my usual style of trickery and treachery, and have done my best to make the encounters both playable and interesting. Many thanks to my dear friend Vicky Potter, who once scribed the Mother of All Treasure Tables for me: I have lifted bits of that book for the wondrous hoards of these beasts, with some modification of course. Converted by: Jay Scheponik Released on January 29, 2019. Designed for Fantasy Grounds version 3.3.6 and higher. Requires: An active subscription or a one time purchase of a Fantasy Grounds Full or Ultimate license and the included 5E Compatible ruleset. b4d347fde0
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About This ContentUnlocks the additional mission ""Above and Beyond.""Complete it to acquire new items and accessories. b4d347fde0
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About This ContentRelease albums, customize your album art, dominate the airwaves, and get rich in the process. With Music Wars Empire: FM, now you can now do more than ever!
For more details, visit the FM development diary: FM Dev Diary b4d347fde0
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About This GameTetromino Attack is a game with a very simple and easy to understand gameplay, in addition, you simply use a key to play it.Despite being something simple, it is a very difficult game to play and get great scores HOW TO PLAY: Click at the right moment to make the ball change direction to avoid the coming tetromino blocks. If you make a mistake you will lose, your progress will be lost and your score will be saved if it is higher than the one already saved. In addition, you can collect gold during the game, which are something more to get apart from achieving a higher score. SOME FEATURES: - Compleatly endless game - Very easy to understand gameplay - Retro style - Addictive game, you can try to improve your scores. b4d347fde0
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About This SoftwareVERSION 4.5SCRIPTING CHANGES The script creation process has been completely redone, allowing you to type in the functions instead of having to click through menus, significantly cutting down the time it takes to program your game. EXAMPLE PROJECT This version of Fighter Creator includes an example project to help you quickly get acclimated to using the engine. Includes: Menus - Title Screen, Options Menu, Character Select Menu, Stage Select Menu, Game Heads Up Display, and Loading Screen. Game Modes - Arcade, Versus, and Practice Mode. One Character - With basic a.i. included. ENGINE DESIGNFighter Creator utilizes a scripting system that allows users to have complete control over their projects without having to know or learn any programming languages. Basically programming concepts have been wrapped up into easy to understand functions, making the engine more powerful and keeping it easy to use at the same time. Fighter Creator also doesn't have any built-in game systems like character attributes, damage and attacks systems, etc. Because all of these system can be built from scratch to work exactly the way you want and be shared with other users, encouraging new concepts, creativity, and community interactions. DEVELOPMENT TOOLSFighter Creator provides a series of tools to build your game piece by piece: Media Management Import sprites, audio, and videos, or rip sprites from sprite sheets in the editor for use in your projects. Supported Image Formats - PNG, BMP, JPG, DDS, TGA Supported Audio Formats - OGG, FLAC, WAV, MP3, AIFF Supported Video Formats - AVI, MOV, QT, MPG Data Management Variables are used for storing and retrieving data needed to develop game systems. Whether you are building a stage, designing a cinematic, or setting up a special effect, objects are used to display any sprites on screen. Script Management Scripts add functionality to every aspect of your games. Loading/Unloading resources, creating attacks for characters, and configuring game modes all require scripts to make possible. Predefined Scripts can also be created to work as a template for creating an additional set of scripts, drastically speeding up the process. Menu Editor Design your own title screens, character/stage selection screens, heads up displays, and whatever else you may need for your game. Stage Editor Create large, multi-layered stages for players to fight in. Add hazards, destructible objects, secret areas, and more. Special Effect Editor Setup scripted events to display intros and outros for your characters or progress your game's story. Easily create amazing, detailed explosions that can damage other players or trigger special stage events. Save File System Allows your games to save data so that you could add support for features like unlockable characters and story modes. FEATURES4K Ultra HD Fighter Creator can scale up or down to any 16:9 display resolution, meaning you can focus on building your games and be assured it will look just they way you want it to at 720p to 4K. You can also setup your games to use different assets depending on the selected resolution. Sprite Upscaling & Detailed Image Manipulation Upscale your game's sprites to higher resolutions without adding unnecessary artifacts and pixilation. You can also change the look of these sprites by using an extensive set of image filters. Post Processing Color Grading and Bloom effects allow you to dramatically alter the way your games looks in real-time. STANDARD EDITIONGrants you the ability to export any projects and resources created by you for non-commercial use. Games will also include a Fighter Creator splash screen when they start up. b4d347fde0
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About This GameAcross the Line is an immersive virtual reality experience that combines 360°video and computer generated imaging (CGI) to put viewers in the shoes of a patient entering a health center for a safe and legal abortion. Using real audio gathered at protests, scripted scenes, and documentary footage, the film is a powerful hybrid documentary-fiction depiction of the gauntlet that many abortion providers, health center staff, and patients must walk on a typical day in America.The experience consists of three scenes. We begin inside the health center, finding ourselves in an exam room with a young woman and a compassionate doctor. The scene fades as we travel back in time to follow the patient and her friend as they drive up to a health center lined with protesters holding graphic signs and shouting. The final scene uses computer-generated graphics. The viewer becomes the patient and must navigate a group of intimidating protesters shouting highly offensive remarks aimed at shaming and stigmatizing the patient. The audio montage, captured from protesters across the country, anchors the viewers experience in the reality of what thousands of people across the country face during anti-abortion protests outside of health centers. b4d347fde0
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About This GameThis isn't a story about the hero saving the day. The bad guys already won. This is about justice.Return to the classic tactical shooter in VR Game Modes:
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Background: A lethal virus decimated the world's population over 3 years ago. It's apparent that Monolioth Corp was behind the spread of the disease, but because of the disorder left from the billions of lives lost, governments and law enforcement are focusing on keeping order and supporting infrastructure instead of tracking down those responsible. The World Justice Organization has plans to use their limited resources to prove that Monolith was responsible and rally the international community to bring them down. Monolith's motives are unclear, but the series of events behind their plan will slowly come together. You are a PRO, a Primary Retrieval Operator, who will use your set of unique skills to infiltrate the areas of operation, locate the evidence and return it to be processed. Standing between you and your objectives is the MSF, Monolith Security Forces, whose sole purpose is to protect the interests of Monolith. It's time for the world to see what they did and how they did it. Libera iustitia. Gear up, PRO, and move out. b4d347fde0
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